Designing Game Art with Old School Animation in Mind

If you grew up with old hand-painted animation you are probably already familiar with the Conspicuously Light Patch or when the scene has a piece with an obvious difference in detail, color or saturation. This happened for many reasons, the chief among them being that it was almost impossible to make a cell painting look like…

Laying Out Your Game

One of the biggest issues I’ve had with cut scenes is that they come out of nowhere sometimes and feel totally different from the gameplay. This was an issue that I wanted to avoid so in designing the cutscenes I first laid out a general storyboard for the game from the moment you can interact with the…

Designing Characters: When those characters are animals

When thinking about the characters for this game the one thing I didn’t want was mice that look like people a la so many cartoons of my youth. It’s not that they were bad looking or that I couldn’t connect with the characters as mice, it was just that… well, mice don’t move like that….

Thinking About Sale and Scale

My team is all set up and we’re finally ready to go with our game idea, but we need to be able to sell our idea to the producers. Selling a game needs more than great ideas or even a compelling pitch when you don’t have any game play, sometimes even when you do. I’ve…